Coffee Sketch Podcast

125 - A'23 SketchUp Interview Part 2 - SketchUp for iPad

July 11, 2023 Kurt Neiswender/Jamie Crawley Season 5 Episode 125
Coffee Sketch Podcast
125 - A'23 SketchUp Interview Part 2 - SketchUp for iPad
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Show Notes Transcript

Thank you for listening. We both hope that you enjoyed this episode of Coffee Sketch Podcast. Our Theme music is provided by my brother who goes by @c_0ldfashioned on Instagram and Twitter. Our podcast is hosted at coffeesketchpodcast.com find more show notes and information from this episode. And finally, if you liked this episode please rate us on iTunes and share us with your friends! Thank you!


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Kurt:

Hey, Jamie. How you doing? Good.

Jamie:

I'm ready for round, I'm ready for round two. This is, this is, well, I mean, you know, this is a, this is a big deal. It's, it's gonna be another milestone episode for us, like, cuz you know, me and my sentimental nature. episode 1 25.

Kurt:

125. Yeah. And so this is part two of, of, Our interview with SketchUp staff at, SketchUp software. and in this episode we sit down with Mike from the SketchUp team, who really kinda shows us the, the, the robust, iPad platform for SketchUp. And I don't know about you, but I, I was particularly excited about this because I recently have, acquired, an iPad. And, and now that, I mean, there are no apps, there are no design tools for, for iPad until now. And, I think they re, they, I think they launched this app in November of last year, somewhere around there. And, and we got a, a really in depth tutorial of how useful and functional the, the iPad, SketchUp app is, especially with the, the magic pencil that Apple has created.

Jamie:

Well, and I think that, you know, the, I think that the thing that both of us were super excited about, I mean, you know, if you, if you go back and listen to the part one of this, you know, we talked a lot about the ecosystem and you know, how the, the SketchUp ecosystem is, is continually, not the ecosystem evolving, but the ecosystem keeps getting bigger, and. You know, one of the things though that, like you say about the iPad is that, you know, that technology really starts to become akin to a sketchbook. and it's, it's the thing that, you know, we talked about when we were there in San Francisco with them was, you know, both of us wanting sort of the immediacy of that digital tool, to feel like a sketchbook. And I think that even when we're talking in the, the ecosystem discussion is, you know, letting us be ourselves, you know, letting us be the creatives that we are and that it's, you know, we talk about tools all the time. You and I talk about different drawing implements all the time. you know, this just becomes kind of another. Another tool, but such a robust, robust one that, you know, fits into this ecosystem. And then, you know, can you imagine, you know, you know, the iPad allowing us to have effectively trace paper in a digital environment and then it be a 3D model that eventually you can take into a rendering engine. you know, whether in in SketchUp or, you know, if you were doing some post-production some other way. but you know, that there's an, there's an intelligence about this whole process. yeah, those, those were some things that just, you know, really, really stood out and was really exciting. And I think you'll, you'll hear kind of our excitement am amidst that conversation. because as you know, as Kurt's always sort of joked with me is like, you know, does Jamie even use a computer? but yeah, this is, this is, this is totally where things are headed.

Kurt:

Yes. And, my o only other take that I wanted to add to that was the, the, you know, as, as we always tease, or I tease, I guess I'm, I'm, I'm guilty of being a bully to Jamie, but the, software aspect of things I feel I have a knack. And I've, I've been able to teach myself a variety of different design tools, but keeping always kind of circling back to SketchUp and I have been playing with the app, the iPad app of SketchUp and I, it is, it's, it has all the tools that SketchUp has and it actually has some additional ones because the iPad is another interface that has more to offer or a different. Skillset say to offer because of the screen and the, you know, you could touch the screen and, and the pencil and so on. And, and so they built it, you know, with that intention behind it. And I really appreciate the intention, you know, the intentionality of, designing the software to meet the, the hardware. Capabilities. And again, like you said, well, one other thing is, as you said, you'll hear me kind of go Ooh and ah, like probably a hundred times.

Jamie:

Well, I, I was gonna say, and, and just to, to, to finish that thought was just, and it doesn't divorce anybody on your collaborative team from, in, from using that software. I mean, it's, you know, it really allows for, and its intention. To, you know, drop the iPad down on the table and, and, and literally let folks sketch in the model. And it's retaining that information and then you are able to kind of augment it, you know, and, and you know, from the layering process and the, the intelligence of that working with the camera and sort of capture information, and sort of working that into your workflow. Mm-hmm. It's, it's recognizing that. It could be one person doing all these things, or it could be multiple people, or it could be you and a client or somebody that you're trying to explain something to. And so I think all those things, you know, really are taking this to this conversation, you know, through this software to, you know, co completely different level, and, and really like that direction that it's going and, and using the word intention, I think is, is completely appropriate.

Kurt:

And without further ado, here's our conversation with Mike from SketchUp.

Mike:

Where to begin, I think is sort of the question. I mean, so you've had a go at using s Sketch Fry panel already, or No? Not

Kurt:

yet. Not yet. I, I did download it, but I, I mean, it was like the day before we got on an

airplane's.

Mike:

Fantastic. Fantastic. So maybe what I'll do actually is I'll make sure that we're kind of up to speed on a couple of highlights with the app that I think you might both actually Yeah, no, I, I

Jamie:

mean, I, I'm, that's, a lot of

Mike:

people will joke with me

Jamie:

because of this. Yeah. And they're like, oh, do you

Mike:

even know how to use a computer? it's like, no, no. Yeah. I mean, occasion, I've been on so many different CAD platforms in my career and Yeah.

Jamie:

and then SketchUp integrated into that workflow, and then Photoshop and the Adobe Suite, the whole like, you know, whatever tool is available. but part of it for me, and I was talking about this recently with somebody, was that the technology of, of the stylists and the pad, the early versions, there was that lag that for someone who sketches fast and sort of, it's frustrating. And so, but that's, that's in the past. And so, so I'm totally gone. Right.

Mike:

I, I've moved back to it as well and

Jamie:

the sensitivity and all that. And the sensitivity and, and all that as well. So it's something that, that I'm trying to figure out how to, you know, integrate back in and sort of, you know, and augment. sure. So this, this was sort of a perfect, cuz this is, this is like a favorite tool. SketchUp is a favorite tool to, you know, in that process and it works well kind of if you are kind of on the go and you only have this, but you know, with the iPad kind of version of things, it's like, well maybe I can. Take that with

Mike:

me too. So, yeah, this is great. I feel like I don't even have to, this is

Kurt:

Well, if you could show us how it works. Yeah. Because that would be, you know, now I can, then I can go leave and go grab my iPad and just there, forget the rest

Mike:

of the convention. So, so I'm hoping some of this will Oh, it's all good. Yeah. Transfer. But, actually maybe what we could do is just put it here so you can see it a little better. so you, you touched on a couple of the key highlights. A couple of the key reasons why we're excited about the fact that Schedule iPad even exists, one of which obviously is the mobility, second of which is the work that we put into the integration with Apple Pencil. And I think what we're about to experience here too is the extent to which we feel like it's a really unique, solution When you combine all of those different. Things, the, the amazing hardware, the pencil and SketchUp in terms of the ability to use SketchUp in real time with other people. Mm-hmm. To collaborate on a design idea. You mentioned that as being a pretty critical part Oh yeah. Of your process. Yeah. In, in Texas. And so, a couple quick things maybe just to point out. I'm, I'm gonna grab this sample model just to talk about a couple of the kind of core aspects of what we think makes Ske four iPad unique. Starting with the integration with Apple Pencil, where you'll see, you know, among other, among others key highlights is the fact that on an M two iPad Pro, we now support the ability to hover with Apple Pencil. Oh yeah. So all of those really nice kind of inferences and gestures, are available. We also just recently launched this cool shortcut radial toolbar that's fully customizable. So, oh, you can take any of. With the tools that are available in scheduled for iPad and drag them into that customizable toolbar to start to tailor those workflows. that for you might be specific to a moment in time. Maybe you're quickly bouncing around between needing to add scenes or manage tags or control of the visibility hidden geometry or toggle x-ray mode, on or off, or toggle camera perspective on or off and go to top view. Because you're working between a plan and a perspective views, these two shortcut toolbar, the linear toolbar and the radio toolbar are both customizable so that you can kind of figure out how you want the UI to look in order to maximize the efficiency when you're in those different kinds of workflows. So, couple of cool things, but the toolbar includes all of the tools that you'd find on desktop. all the core drawing tools, editing tools, solid tools were just recently added in. And so if we were to go and grab, say the rectangle tool, for example, and then come back over, We can orbit around and then just start, you know, drawing rectangles. We could take the push pull tool and pull that out, take the move tool, we could move that down. The inferences are all available to be locked as well. So we could lock that blue access inference and then infer the slope of the adjacent surface. We could go to the eraser tool and just kinda erase that piece out so you kind of get a sense for kind of the fluidity really that you can achieve once you start to become more familiar with the tool in terms of, you know, being able to draw with one hand, being able to navigate while you're at it. And then also being able, you know, if I had both hands going, kind of use the toolbar. over on the right side you see all of the familiar panels for things like scenes that include standard views and then the. Tags panel, the styles panel, and the list goes on. So a ton of functionality included in with all the different panels that are over on the right as well. But one thing I really just want to take a minute to talk about or to showcase, because sketching is such a familiar thing, it's a vital, I think, really kind of skill and practice for a lot of what we do as creatives is some of the other work that we've put into sketch for iPad when asking ourselves questions about, you know, what is it that architects and designers are really gonna want to do when they're in SketchUp and they're holding a pencil in their hand? And out of that, really we've worn a couple of new capabilities like ske PRI pad's, markup mode, where when you activate markup mode, I'm sorry, one sec Karen, just go back to scenes real quick. When you activate markup mode, Code, you'll see that the UI kind of disappears and we bring up apple's pencil kit interface. Wow. And so from here you really have a bunch of options in terms of, you know, picking any color and choosing between pen highlighter and pencil drawing tools. And then you can essentially come in and just start hand hand drawing over the top of your model, you know, whatever. Excuse me. Really interesting idea. Apologies for the not, so No, no, no delightful sketches here while I

Kurt:

No, that's alright. You know, I mean, cuz Jamie and I, I mean, have been, as if we didn't have enough to do, kicking around the idea of like starting to, I mean, even though we don't work together formally, but doesn't stop us from wanting to go after some competitions or something like that and doing this back. And forth would be, I mean cuz we're both so, it's, it's actually the one software we're probably both equally. Yeah. familiar with. So, so, I mean it's just really interesting cuz without having to model it first, you can just, you know, ideate. That's

Mike:

exactly right. Yeah. And, and do it in a way that's like relatively low cost, right. Just like pen and paper. And really what we've tried to do is we've tried to kind of pull across some familiar paper and pencil paradigms for what it's like when you're working over the top of a printout and you're just rolling over different sheets of trace, but with the twist. So,

Jamie:

no, this is, I mean, I'm just seeing this alone. Like, I know you're gonna show us more is like exactly what you were describing. I'm glad you set that up with the trace. It's like, it's, it's thinking back to like, how many times have I used a Xerox

Mike:

machine, you know, to That's right. You know.

Jamie:

Mess with the drawing and create multiples of it. Yeah. So I don't screw up the first one. Yeah. You know, and this, this is like, you're, you're creating a digital version of that reality. That's exactly right. And you're using the

Mike:

tool to do it. Yeah. So and so when I tap done now, you'll see over in the scenes panel that we create a scene with today's date and timestamp. So if you are in a meeting and you're redlining during the meeting, you're taking notes, you know when those notes were taken. Yeah. If we go to orbit the camera, those markups disappear immediately because they're not relevant for this camera angle. Yep. But if I go back to that scene, the camera comes back around and those markups realign, we think pretty nice. In addition to that though, we also have the option to come in and pre-select the faces of the model where those annotations have been drawn over the top of, and then over in the scenes panel there's a little slide out with another markup icon that says project. And so, oh, I was wondering,

Jamie:

Because we, we use the, the, we use the photo project Yeah. In sketch up a lot because of the, the speed that we're trying to ideate over.

Mike:

Yeah. An existing building, right. So and so same thing here now, where the sketch now becomes a part of the model that was, so you get this, that was

Kurt:

a question I was

Mike:

gonna ask. Yeah. So you now get this kind of delightful hybrid where, that's cool. You can quite literally start to sketch, whether it's textures or fenestration or the elevation, a concept for an elevation, and then go back in. And That's so cool. And, and then modify if you, you're like, yeah, let's accept this. Yeah. We'll start modeling sort of directly over the top of that sketch. So now we can come back and if this is something we want to start to play with, we can Oh, and it, it holds, that's, yeah. Yeah. Well, it's just gonna make it, yeah.

Kurt:

It, it's just gonna make what we do's so much more fun again. Like it's that next, I mean, not to say that architecture, you know, but sometimes when you're in a, in a hurry, you know, open that model, do that thing. I mean, this is

Mike:

for us, that's, that's the best compliment that I think Do we try to,

Jamie:

like, like I remember, and I won't say what the product was, but I was working in a firm like earlier in my career and someone was, the firm was trying to switch from one Cat's

Mike:

software to another. Oh, I thought it was a stone tablet. No, it wasn't Stone

Jamie:

tablets, but, and Chisel. The, the, the part,

Mike:

the partnering skills. Yes.

Jamie:

The partner like, selected a couple of us and basically sort of tasked us and literally with the statement, you take this and go break it. Okay. Like, you know how we work, you know what our process wants to be The fun part. Yeah. You know, the like, go take this. Cause it, they're saying it's gonna do all these things, but go break it. And to see these kinds of subtle innovations, even with that, what you just did with the, the extrusion. I mean that, and you're, you're not losing any of the stuff you just Correct. Had Yeah. In it is that's, you know, that history and sort of that, that ideation of the whole thing Yeah. Is still present. You know, it's like

Mike:

sometimes you want to take that trace and you're like, oh, that's a crappy idea. That's exactly right. You know, I don't want, and what

Jamie:

did I lose in that, that version? I want that one that's like in

Mike:

the middle of the sandwich. So, and what's nice is you can see we're preserving that original markup data. Yeah. So if I go back to that same scene, which is saved here, right? If I go back to that same scene, what we're essentially doing is we're rolling that sheet of trace back over the model again. And so when I now go back to markup mode, markup mode knows that, and it asks a question, it says, well, there's a sheet of trace here. What do you want to do about that? Do you wanna remove it and roll out a new sheet of trace? Do you want to keep sketching on that same sheet of trace that's already there? Or do you want to put another sheet of trace? Like how many sheets of trace do you want to stack over the top of this drawing? And so if we were to create a new markup scene, that would be equivalent to removing sheet A and rolling over sheet two. Right. If we were to add a mark to the currency scene, if we were to add a mark to the currency scene, that would be equivalent to rolling a second sheet of trace over the top. If we were to edit the markup in the currency scene, that would be about essentially continuing to work on the sheet of trace that's there. So with edit, for example, we can go back to our markups. It's gonna look a little funny cause it's already sort of stacked on there. But we could go back and we could erase that original, that original sketch. Mm-hmm. Or we could, put some new material over over the top. Exactly. So that's. One of a few examples of features that we've tried to develop that really take into account, I think a lot of intentionality as it relates to, you know, not only the ways in which people might want to use the Apple pencil, but also ways in which people might want to take advantage of other unique aspects of the iPad hardware. there are features in here that allow us to apply photo textures by using the iPad's camera to immediately snap a photo and have that photo land in the model on a face applied as a perfectly cropped texture. we also have features that allow users to view the model in ar, which will take a second at here in a second, and then some new stuff that we've been working on as well. That's fantastic. So with that, maybe I can just switch gears a little bit over to talk about some of the.

Jamie:

just this week, we released

Mike:

a beta version that includes a new scanner capabilities. And so, yeah, let me, for this one I actually have a video that I think does a little bit better of, a little bit better job, of more quickly telling, telling the story. So I'll play that for you now, and then if you want, we can take a look at a couple models that have been generated using the scanning feature. Sure. Talk a little bit more about how it works. Are you saying, oh

Kurt:

my God, is it building the.

Mike:

Oh, wow. There's two different options available that produce two different types of results using essentially two different kinds of technology. And then the models are organized based on type into groups and tags so that you can easily hide or unhide different parts of the model. Oh,

Jamie:

edit. That's cool.

Mike:

Yeah. more easily edit different parts of the model because sometimes the,

Kurt:

you know, having a point cloud can be a bit too much info at once. Yeah, that's, yeah.

Guzman:

Where was

Mike:

this like,

Kurt:

when I first started, you know, I mean, I've only been on my own for three years now, but I do, I mean, I'm in, in Flint, Michigan, so I do a lot of remodel work and needing as-builts and needing detailed. Measurements, things like that, this is going to be able to add so much value to what I do or what we do because, I don't have to do the tape measure and, and hand sketch. And then, you know, it's like, and that's why that business grant I was talking about why I was going after that sort of thing is like to make me as a sole practitioner more, competitive without having to worry about like staff or, or sub I, I've, contracted those service, you know, scanning services out. I mean, it just eats my fee and so now I can just do

Mike:

it myself. So when we think about, so Cop doesn't sleep so

Jamie:

well, I will be able to now. Yeah. Yeah.

Mike:

I'm gonna be able to, yeah. So here's a, here's a mod. I wanna talk a little bit more about that, but I want to talk about it kind of in the context of, or least offer some context about what's going on here and then kind of get your reaction. Sure. Sure. Of, you know, how you think this would fit in, but, what you see here is a scam that I did a couple days ago in my hotel room, and if I pop open the tags panel, you can see that in the tags panel. We've got everything essentially organized based on whether we're talking about the furniture, which we can easily turn off or turn back on, or whether we're talking about the room, which again, we can kind of turn off or turn back on. Now, below that, you know, if we go in and we look at all of those individual surfaces in the room, the cabinets, the ceiling, the floor, the walls, the windows, the doors, if we look at the furniture, the seats, the tables, the other category, what's essentially happening, and you saw this in the video as she was scanning the space, you saw the different colored patches of mm-hmm. Mesh, oh, starting to appear on the screen. Talking back again about ai. We're using apple's onboard. Ai, which allows for us to detect the type of surface that a user in the process of scanning. Okay. Whether it's of type, wall type, floor type, ceiling type, table type window, et cetera. And we then take that resulting geometry and we group it according to those types. So you can see here as I'm using the select tool that I'm either selecting that wall group or I'm selecting this wall group over here on the back, or I'm selecting the ceiling, which has kind of an invisible, back you're looking the face. So you can look through it into this cam. But then we're also assigning those groups to tag folders, tags, and tag folders that make sense based on, you know, what it is that we've just scanned. Again, to make it easy to go back in and decide, well, which parts do I want to keep? Example, which parts does the client care about, right? Is the furniture important? Is the furniture not important?

Kurt:

But then it also saves. Us the whole headache of categorizing and building our own, you know, structure of,

Mike:

of tags potentially. Yeah. If you wanted to reuse these for some of the same tags that you're using for the stuff that you're drawing or adding to the, to the model. But you can see another interesting thing that we're doing, which is that we're post-processing all of that scan data using a set of algorithms that are based off of whether the thing that you're scanning is, for example, something like an aspect of the space, like the wall or the floor. If it is, if it's an aspect of the space wall, floor ceiling, we flatten all of that geometry into a single uni five rectangular plane. Yeah. To allow you to manipulate That's exactly right. So that you can immediately go in with say, sketch ups rectangle tool and start drawing. Over the top of that surface as opposed to the point cloud conversation where you're like, where you're trying to,

Jamie:

my points are all kind of a little bit weird. Yes. It wasn't scanned as well as it could have been. And it's hard to manipulate at that. It's hard to use the data.

Mike:

So point clouds are amazing because they're a three-dimensional photograph. Right. But they also then can sometimes be a bit tedious in terms of the fact that to edit it and sketch, you now need to go right hand draw, top into point cloud. And so what we've essentially tried to do is take all of that work out of the equation and deliver you the end result of essentially a brand new SketchUp model that's been drawn for you. It's been redrawn for you over the top of all of that scan data. So just don't tell my clients, cause

Kurt:

I'm still gonna charge'em the same amount.

Mike:

right. And so, and so, the next thing may be worth pointing out is that unlike the. Elements or aspects of the space, the furnishings we feel like are a different, different thing, right? So the, the furnishings are represented as three-dimensional polygonal mesh. So you get a little bit more of that, that level of detail for a lot of the softer elements of the space. Everything though is still photo, and that's an option. So if I go and activate the scan tool, you'll see that users really have three different choices in terms of how they want to scan based on what it is that they're trying to end up with in SketchUp. Okay. And so the quickest option is to create a simplified room with simplified texture or a simplified furniture, not textured. This is what you saw her using at the very beginning of that video. Right, right. She's essentially using apple's room plan technology to generate a really quick, really simple model to space. And so if the detailed elements of the furnishings aren't really that critical for. The design intent that you're about to impose on, on this space, then maybe it's not something you really need to spend the time to worry about. Am I scanning the side of the sofa and you know, top of the chair kind of thing? That would be the next step up where the UNT textured walls and furniture, that option will produce a very similar space in terms of simplified walls for ceilings. But the furnishing you, you can see is drawn, modeled at that higher level of detail. And then the third option is essentially the same as the untenured walls and furniture only. Everything's textured. And because of all the post processing, this could take a couple minutes to synthesize all the geometry and the textures and everything. So if the materiality or the textures aren't really that important, you've got a slightly faster option. And if that high level of detail furnishings aren't that important, give us slightly faster options. It's kind of all about whatever it is that you're really needing to do while you're there in that space where you're needing to capture. The textures we think are gonna be super helpful for some probably obvious reasons. you know, they can capture a lot of information about things, right? The switches, the outlets, the things that after we've been outta space with, pad a graph paper and a tape measure, we just kind of start to gloss over. Yeah. Right? Right. Yeah. And you get back to the office and you start trying to transfer all that stuff into sketch up and you realize, oh, I missed it to this one thing. Yeah. and so did someone take a photograph while we were there? Totally. Yeah, totally. You're browsing through the Yeah. A hundred pictures that you took. And so this way it's all, you know, obviously gathered together in one, one complete model that you can look at while you're there to see whether there's some other aspect of the space that you want to re-scan or, or capture. but then all that data is essentially there for you to reference, either when you're back at the office or the other interesting thing that we've been hearing from customers, I think to your point about. Competition is that there's an aspect to competition nowadays that has to do with the level of experience that you're able to create mm-hmm. For a customer, right? Mm-hmm. And what we're really excited about, I think, really is mostly that experiential quality of what schedule for iPad can really allow for as it relates to the relationship building between designer and client. And so what we envision is we envision a scenario where you get to walk into a client's home. Yeah. And within a couple minutes start the process of scanning their space much to their amazement, you know, a delight. And then a few minutes later be able to sit down and start either hand sketching over the top of that model some really early concepts, right. Or eventually go in and start manipulating the geometry in a way that for them is gonna seem, you know, like you're being mind blowing to them. Like, oh yeah, like you're Merlin, you know, just rolling in with magic pixie dust or whatever. Right. but I think too, in a way that helps, helps establish that level of communication, that level of trust between you and the client as soon as possible. The ability for a client to be involved maybe. Yeah. To an extent. Right, right. Debatable as to how much of an extent we read. Read the, read the

Jamie:

room, right. Yeah.

Mike:

Right. Yeah. but that's, I think one of the things that we're most excited about is how, how those experiences, those relationships are maybe gonna start to be able to form, earlier in the, in the process of, of, well, I mean,

Kurt:

you know, we, we, you know, in, in architecture we know how to read a plan and our base like communication is like, let's start with the plan. Yeah. I mean, very few clients, especially in a residential setting, know how to read plans and so, but they know what that looks like, you know, they understand that. And

Mike:

so, I mean, that's fantastic. Yeah. I love it. Sweet. Any other questions about this or? No, not right now. This is like, this is a lot. It's like, you know, mind blowing test. Yeah.

Jamie:

Well, and, and it's just because it's, I, I can, I can absolutely see, it's, it, it creates an extension of that designer to be able to take things a little further. Right? And time doesn't become as much of a quotient in it right. As it used to be. And so, because I think that, like you're saying, like you're meeting with a client, you're talking through that process. You want them to engage, you know, at whatever level you decide it's appropriate. but there's some intentionality of like, you know, let's talk about

Mike:

this. If you're having a good conversation

Jamie:

with them about something, or maybe you're midstream and we really need to get to the heart of this. Room or this space or this, you know, or we need to explain

Mike:

what we have been working on. Well,

Kurt:

I didn't, I, no, no. I think that's another, another thing though about this, the scanning is that, so say you're in construction and, and you do make a cha, I mean, how often does that happen where the client wants to change something in the field? You can then scan in construction and then kind of figure out, I mean you can communicate with

Mike:

contractors is clients

Jamie:

Well, cause I mean that's the thing is like if you're on a job site, that's cool, that's really cool. And you're in construction and having to ideate with people that you're maybe meeting for the first time. Yeah. and sort of gauging that sort of from a professional standpoint, whatever. But like the sketchbook, like that's why I carry it around with me all the time is cause I never know when I have to just like do to something fast. Yeah. To explain what I'm saying. Yeah. Yeah. And like you, you know, to your point that that's it, that's a reality check. but also I think what it is that I like, and this is the whole thing about the scanning technology and figuring out how it's not divorced from design. Like this doesn't divorce the two as two step, two

Mike:

separate steps, which is what I like.

Kurt:

Great. You have documentation

Mike:

and

Jamie:

design. Yeah. Documentation and design is all kind of being put together.

Mike:

Yeah.

Kurt:

Like I said, I mean, it's gonna make what

Mike:

we do so much more fun. Well,

Jamie:

and for, for the reality of like, everything isn't gonna be tabula Rossa clean slate. Like let's design, you know, whatever we're

Mike:

designing from. Like, here's a piece of paper and start

Jamie:

from scratch it. This is the truth. I mean that it's, adaptive for use, whatever you want to call it. this is, this becomes kind of a thing. yeah, I love it. That's really cool. This really gets, gets

Mike:

the ideas going. Was there something else that, that there is, there's, there's two other things. Yeah. One thing I wanted to just mention again, us thinking about and trying to be intentional about and take advantage of all of the aspects that are unique to the hardware, but also trying to marry that with this idea of creating fun, delightful, productive, meaningful experiences is the option to then take what we've done in SketchUp and put it back into the real world using the AR model viewing feature. And so if I tap you and ar, we can put that model on the table or we can put that model over onto the floor, or we could go into one to one immersive scale and now we're, we're in that space and we can hand hand the iPad over. To the client and say, what do you think? Have a look. Yeah. I

Kurt:

mean, that answers answers the question that happens all the time is they don't understand the, the scale or the proportion of things. Right. That's so cool. And

Mike:

so to have all of that going on, all within the context of the, you know, the same app right? Is right. Is also gonna be pretty Wow. Pretty powerful. And the, the tags and scenes are available here as well in ar So if there's two options that you've been working on, those two options are on different tags. You can say, well, you know, here's what option one looks like, here's what option two looks like. And you can do that without having to leave ar. You can just do that kinda all, all right in here. Wow. So whatever that is is probably, I'm guessing pieces of furniture, that piece there. Yeah. So now it's not stuff, it's a hole.

Kurt:

I would like to thank Lauren Sum, Steve and Mike for inviting us to this, fun and, and educational conversation about the ecosystem that SketchUp has to offer. And we look forward to seeing what else they have in store. And hope that we can keep this conversation going between Coffee Sketch Podcast and the folks at SketchUp.